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Dev-Log 1
We’re taking a break from our perception system to look at the current status of the game I am making. The game is an arcade action space-ship looter…
4 min read
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How not to build a perception system pt 2
In pt 1, we looked at a very naive perception system built from first principles, where every agent independently checks all potential targets for visibility each frame. Today…
4 min read
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How not to build a perception system. Pt 1
Every bad AI moment in a game — the enemy who ignores you standing right in front of them, the turret that fires through a wall — usually…
4 min read
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What is Game AI anyway?
Ask ten game developers what ‘Game AI’ means and you’ll get ten different answers — and that’s before anyone mentions ChatGPT. Here’s my take, shaped by 18 years…
4 min read
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10 print “Hello World!”
Starting something new is always daunting. But also, exciting! After nearly two decades of building AI systems for games, I’ve decided it’s time to establish my own little…
4 min read