Game AI
-
How not to build a perception system pt 2
More Details: How not to build a perception system pt 2In pt 1, we looked at a very naive perception system built from first principles, where every agent independently checks all potential targets for visibility each frame. Today we’re going to look at building a system that is more performant. The key concept, is to move the code into a single, centralized system, where we…
-
How not to build a perception system. Pt 1
More Details: How not to build a perception system. Pt 1Every bad AI moment in a game — the enemy who ignores you standing right in front of them, the turret that fires through a wall — usually traces back to the same root cause: a broken perception system. Let’s build one badly first, so you understand exactly why the better approach matters. We’re going…
-
What is Game AI anyway?
More Details: What is Game AI anyway?Ask ten game developers what ‘Game AI’ means and you’ll get ten different answers — and that’s before anyone mentions ChatGPT. Here’s my take, shaped by 18 years of shipping AI systems for AAA games like The Darkness II and Warframe. The first thing most people think of as Game AI is the logic that…