How To
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How not to build a perception system pt 2
More Details: How not to build a perception system pt 2In pt 1, we looked at a very naive perception system built from first principles, where every agent independently checks all potential targets for visibility each frame. Today we’re going to look at building a system that is more performant. The key concept, is to move the code into a single, centralized system, where we…
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How not to build a perception system. Pt 1
More Details: How not to build a perception system. Pt 1Every bad AI moment in a game — the enemy who ignores you standing right in front of them, the turret that fires through a wall — usually traces back to the same root cause: a broken perception system. Let’s build one badly first, so you understand exactly why the better approach matters. We’re going…